﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;

public class Main : MonoBehaviour
{
    public Transform uiRoot;
    public NetworkManager network;
    
    void Start()
    {
        this.GetAllEventAuto();
        Game.Init();
        Game.GetComp<UNetworkManager>().networkManager = network;
        
        Game.UI.OpenUI<UI_Room>();
    }
}
